Identity terms
Accounts and sign-up terms explained
Registration is the shortest part of an online game and the part that decides the most. The email address you use, the name you pick and the second sign-in step you either set up or skip will still be governing your account years later, long after you have forgotten which screen they were chosen on.
Quick answer
An account is created by registering, made usable by activating, and made recoverable by the email address attached to it. Of those three, the email address is the one that decides whether the account can be returned to you after a loss, and it is the one people give the least thought to.
The registration sequence, step by step
Sign-up flows vary in detail and are consistent in shape. Knowing the shape tells you which screen is about to ask for something that matters.
- Age gate. A date of birth is requested before anything else. It is used to decide which chat mode, purchase options and account settings are offered. Entering a false date to unlock features is a breach of most terms of service, and it also switches off protections the publisher would otherwise apply.
- Email address and password. The address becomes the account identifier and the recovery route. A shared family address means a shared recovery route; a school or workplace address means an account you can lose access to when the account holder changes.
- Display name. Visible to other players. Many publishers charge to change it later, and most prohibit names containing personal details. Anything derived from a real name, school or suburb is worth avoiding for reasons that have nothing to do with the rules.
- Terms and licence acceptance. A single tick usually accepts both the terms of service and the end user licence agreement. In Australia these operate alongside the consumer guarantees rather than replacing them, which is covered in classification and consumer rights.
- Activation. A message arrives at the address given; following its link turns the registration into a working account. Until then, sign-in fails in a way that looks like a forgotten password and is not one.
- First play. The first signed-in session. Character creation, tutorial steps and default privacy settings are usually applied here, and the defaults are worth reading rather than clicking past.
What each term actually means
- Registration
- Submitting the details that create an account record. Nothing is usable yet and, on most services, the address is not confirmed as yours.
- Activation
- Proving control of the email address by following a link or entering a code. This is the step that converts a record into an account, and the reason an activation message that never arrives blocks everything behind it.
- Account identifier
- The value used to sign in — usually the email address, occasionally a separate username. Where they differ, the identifier can be public while the address stays private, which is a small but real security advantage.
- Display name
- The public name. It is the piece of an account most often used to find a player elsewhere, which is why reusing a handle from another service links the two.
- Linked account
- Signing in through a platform account — an app store, an email provider, a social service. Convenient, and it makes the linked service a second route into the game account, for you and for anyone who compromises it.
- Two-factor authentication
- A second step at sign-in, usually a code from an authenticator app. The Australian Cyber Security Centre publishes general guidance on multi-factor authentication for personal accounts.
- Account recovery
- The publisher’s process for restoring access. It typically requires the recovery email, and may ask for purchase records or creation dates. An account created with an address you no longer control is difficult to recover regardless of how much you remember about it.
- Account closure
- Deletion at your request, or suspension by the publisher for a breach. The two are different: closure at your request usually ends entitlements permanently, while a suspension may be appealable.
Registration and children
Where a game appeals to younger players, the age entered at sign-up usually drives chat restrictions, friend-request handling and whether purchases are possible without an adult. Adjusting it afterwards is often impossible without contacting support, and the default settings applied at first play are frequently the least restrictive ones permitted for that age.
The eSafety Commissioner, Australia’s online safety regulator, publishes advice for parents and carers on gaming, in-game chat and the conversations worth having before an account is created. Reading its guidance takes a few minutes and covers ground no publisher’s help centre will.
What to watch out for
- Activation messages that do not arrive. Check the spam folder before requesting a second one; requesting several in a row can invalidate the earlier links and make the problem look worse.
- A recovery address you do not control. A parent’s address on a child’s account is a deliberate and sensible choice. An old workplace address is a future lockout.
- Sign-in pages reached from a message rather than typed. Account theft in games almost always runs through a convincing page that asks for the password. Typing the address yourself removes the whole category of risk.
- Offers of free currency in exchange for sign-in details. No publisher asks for a password to grant an item. Attempts of this kind can be reported to Scamwatch.
- Reused passwords. A game account sharing a password with an email account turns one breach into two.
A checklist for the five minutes after sign-up
These take less time than the tutorial and are difficult to do retrospectively.
- Confirm the activation link was followed and sign-in works from a fresh browser session.
- Record which email address the account uses, in whatever place you keep such things.
- Set a password that is not used anywhere else.
- Turn on two-factor authentication if it is offered, and store the recovery codes somewhere other than the device running the game.
- Open the privacy and chat settings and read the defaults rather than assuming them.
- Check whether purchases are possible from the account as configured, and switch them off at device level if they should not be.
- Note the display name chosen, and whether changing it later costs anything.
Sign-up flows and affiliate arrangements
Affiliate programmes in this category commonly pay on milestones drawn from the sequence above: a completed registration, an activated account, a first session, a first purchase. That is worth knowing as a reader, because it explains why so much writing about online games is enthusiastic precisely up to the point of registration and thin about everything after it.
Dynamic Sync is funded by exactly such an arrangement, with Star Stable Online. The glossary is written to be useful after sign-up as well as before, which is the only honest counterweight a site in this position can offer.
Visit the Star Stable Online website
Paid link. If you create an account after following it, the game’s affiliate programme pays Dynamic Sync a commission. What you pay, then or later, is unchanged.
When something goes wrong with an account
Three situations account for most account problems, and each has a different first move.
| Situation | First step | Why |
|---|---|---|
| Cannot sign in, password believed correct | Check the account was activated, then use the password reset | Unactivated accounts and forgotten resets present identically |
| Account accessed by someone else | Reset the email password first, then the game password | Recovering a game account while the email is compromised simply repeats the loss |
| Charge you did not authorise | Contact the publisher or app store, then your bank | A chargeback raised first commonly suspends the account as well |
If personal information has been exposed in a way that concerns you, the Office of the Australian Information Commissioner explains how privacy complaints work in Australia and what an organisation must do after a data breach likely to cause serious harm.